Tuesday, April 29, 2008

The Metagame

So, back in the day, I used to play Magic: The Gathering, a card game where you would design your "deck" by customizing a deck of of 60 cards, in a structured game. The thing was, there were many thousdands of different cards available, so there were many different ways to put together successful decks. So, if you were going to play in a tournament, one of the major considerations was the metagame, or consideration of how other people were going to design their decks (based on what was popular at the time). Understanding what people were going to do, helped you immensely, since you could design a deck that may be sub-optimal against one of many standard archetypes, but could be dominating against the most popular archetype.


For example, in Rock, Paper, Scissors (or rochambeau), assuming no knowledge, your best strategy would be to throw randomly, since there would be no chance of your opponent picking up a pattern. However, if you knew that 90% of your opponents would throw Rock, then you would be insane to stick with your random throws. Instead, you would be throwing Paper lik there was no tomorrow. This information, outside the structure of the game, is a part of the metagame.


Now, in fantasy sports, I definitely apply some aspects of metagaming into how I design my teams. It's a little different, since you don't see nearly as much variation of team composition, as you would in Magic, so the value of knowing what people are going to to isn't quite as high. And more importantly, it's important to consider the individuals involved.


The first place that the metagame matters is in the UPL is in the draft room. The first rule should be obvious. Figure out who's auto-drafting based on Yahoo! rankings. This is the single most important aspect of drafting in online drafts where not everyone is there (like in the UPL). So think of it this way. If you were the only live drafter in a draft, with everyone else auto-drafting, then you know exactly what players will be available for you. This is a huge advantage, as you turn a very dynamic problem, with 12 individuals, all acting independently, into a very static problem, with 1 individual operating in a known environment. We've never had a draft with only 1 liver person, but we have had scenarios with multiple auto-drafters. A dream scenario for me would be something like drafting 8th, and having teams 9, 10, 11, and 12 all on auto-draft. In this scenario, I know with some precision exactly which 8 players are coming off the board before I draft again (obviously, this only works in one direction on the S curve, but you get the idea).


Now, the next level is to understand tendencies of the individuals that are drafting. If you've been playing for a while you have some idea of the players that each of your competitors likes. You could just target those players, to annoy your opponent, but that may not be the best way of doing it, since you could be just killing both of your teams. But, understanding these tendencies helps. How do you know these things?


First of all, geography matters. If you're playing with a bunch of Chicago Cubs fans, the you should know some things. You won't see a ton of difference in the established stars. Sure, someone may jump a few picks to make sure that they get, say, Zambrano or D-Lee on their team. But that's a relatively small difference, maybe half a round. Where it matters more is with the later rounds. You may see folks jump on guys like Soto, DeRosa, Theriot, etc. much earlier than you would expect in a completely unbiased draft. So, if you're high on Soto, you may need to pull the trigger on him earlier, if you are in a league with a couple Cubs fans.


The other thing is for owner-player tendencies. This year, I had Greg drafting right after me (I was 5th, he was 6th), I knew that Greg was high on Joe Nathan. So this year, as we were drafting, the 5th round rolls around, and I knew that I had to get Joe Nathan, since there was no chance that he was going to make it back to me in the 6th, primarily because my guess was that Greg was going to take him either right after me in the 5th, or right before me in the 6th, if he was still available. Similarly, since Greg is also a Reds fan, I had to roll w/ Adam Dunn in the 3rd with the 29th pick, rather than risk waiting for him to come back in the 4th, with the 44th pick, since Greg may have taken him at 30, and would have gotten him for sure at 43. So, even though Dunn was going, on average at the 45th pick, I strongly doubt that he would've gotten back to me. And just as interestingly, if you would have known me, then you would have known that I was going to take Dunn over Manny (who went off at 31), because I'm a Reds fan. Season after season, you see some players end up with the same teams. Knowing these tendencies helps you predict who will and won't be available.


You also run into owner-style tendencies. Year after year, you see some owners build the same type of team. Knowing this tendency helps, but it's difficult to realy take advantage of, and isn't quite as useful, overall, I don't think. Especially when you can pretty easily switch gears. Normally, I build my team around high OPS mashers. The ability to run is not required. I'll fill in a few closers, and then hope for the best out of my starting pitching. A couple years ago, I decided that starting pitchers were undervalued, and I came out drafting pitcher, pitcher, pitcher, and pretty much shocked the UPL regulars (well, C-Lauff, at least). Also tied in here is the style with which people draft. You see some guys really ignore pre-ranks, and what everyone else is doing, and draft who they like. You also see people who feel like they must respond to the immediate flow of the draft (like participating in a run on, say, closers). Which is best? I think that you need to do both. You need to target a few guys, but you also have to project out what a run on a certain position or stat category will do to you. I'm more of the former. I tend to ignore runs on positions (this year, I didn't even draft a catcher, after I didn't get the ones that I wanted), figuring that I'd just wait until I got a DL slot, and pick up Ryan Doumit (who has been awesome for an undrafted starting player).


In any case, when you combine metagame considerations with the mathematics of victory, you will have a leg up on the rest of your league.


-Chairman (aka O.N. Thugs)

Math for Winners

One of the most important things that you can do in a Roto league is to figure what you will need to win. Those requirements then help you narrow down what you can reasonably try to do, as you shape your overall strategy.

A quick examination of the 1st and 2nd place scores in previous UPL roto leagues is offered below:


Year Teams Max 1st 2nd Mid Last
Baseball 2003 11 132 114.5 107 70 38.5

2004 14 168 146 128 93 43

2005 12 144 114.5 108 86.5 38

2006 11 132 114 107 73 38

2007 11 132 104.5 104.5 70.5 41.5
Basketball 2004 7 70 58 53 40 19

2005 8 80 55 55 49.25 18

2006 10 100 89.5 71 53.75 30

2007 12 120 87 83 66.5 28.5

Note, I've included scores for the 1st, 2nd, and last place teams, as well as the median score in the league (an average, if there are an even number of teams). Perhaps, a more useful table is this one:


Year Teams Max VMargin 1-Avg 2-Avg 1-%Max 2-%Max
Baseball 2003 11 132 7.5 9.54 8.92 0.867 0.811

2004 14 168 18 12.17 10.67 0.869 0.762

2005 12 144 6.5 9.54 9.00 0.795 0.750

2006 11 132 7 9.50 8.92 0.864 0.811

2007 11 132 0 8.71 8.71 0.792 0.792

Avg 11.8 141.6 7.8 9.89 9.24 0.837 0.785
Basketball 2005 7 70 5 5.80 5.30 0.829 0.757

2006 8 80 0 5.50 5.50 0.688 0.688

2007 10 100 18.5 8.95 7.10 0.895 0.710

2008 12 120 4 8.70 8.30 0.725 0.692

Avg 9.25 92.5 6.88 7.24 6.55 0.784 0.712

What does this table tell us? A couple things.

First, most seasons, the margin of victory isn't that huge. About 8 points for baseball, and about 7 points for basketball. Of course, this is skewed just a bit by two huge seasons (2004 in baseball and 2006 in basketball) where there was a huge difference between the top team (the O.N. Thugs) and the field (aka, Everyone Else). Take out those ridiculous seasons, and the differences become 5 points in baseball and 3 points in basketball. So, assuming that the top teams are close in talent, it's the small differences that will add up.

Next, look at the "Avg" rows. These are just the averages for the values above them. All the way to the right, you see the percentage of points that the 1st and 2nd place teams. The average %Max of the 1st place teams will almost certainly (probably in a 95% confidence interval, if I had to guess) lock up a victory, while the %Max of the 2nd place team may get you there (basically, 50-50).

Remember, we run 12 categories in baseball and 10 in basketball. So, in baseball, 84% of the possible points will probably lock things up, and 80% may still win it. For a 12 team baseball league like we have this year, you figure that 122.5 points will very likely result in victory, while 115 will probably get you there. In basketball, it seems that 79% will most likely get you the victory, while 72% gives you a good shot, so for a 12 team basketball league, like we just had, you're looking at 95 points to be firmly on top, and 86.5 will give you that 50-50 shot at victory. In terms of average placement in each stat category, if you look at the 1-avg and the 2-avg columns, you see that winning teams placed, on average, just under 3rd place in every category in baseball, and right at 3rd place in basketball. This suggests that basketball is a little tighter than baseball, though there isn't anything conclusive as to whether this is the nature of the scoring, the nature of the sport, or the nature of the individuals playing (all could be reasonable assertions).

When you are playing for a championship, I believe that you should project things out as points that you surrender from the max, rather than points that you acquire from scratch. This makes the problem much more constrained, which helps you formulate possible strategies (other than just auto-drafting and hoping for the best). And it sort of assumes winning, which is a good attitude to have. So, for baseball this year, you figure that you can surrender at most 30 points, if you want to have a legit shot at winning. And in the just completed basketball season, you can surrender up to 33.5 points.

Obviously, knowing what you can surrender, and still win, shapes your decisions. Some things become obvious. Let's look at baseball. You can only surrender 30 points. This kills some potential strategies.

You probably can not do the "All Closers, no Starters" pitching strategy. In this case, if things optimally, you will get max points in SV, WHIP, ERA, and L. However, you likely end up with only 1 point in W and K, respectively, since your IP will be much lower than everyone else. And if you try to get back points in W and K, you will likely lose ground in WHIP and ERA. This strategy, optimally executed, will lose you 22 points. You will have to be close to perfect on offense to stand a chance. Similarly, if you overload on speed, you will likely surrender too many points in HR, SLG, and RBI to give yourself a legit chance.

Now, this restriction even comes into play when you look at more reasonable strategies. If you go the dominant pitching route, you run into a problem. Note that high numbers of W will likely result in high number of L's. That's the nature of the beast. Even in an ideal scenario, if you max out on W, you probably won't be able to do much better than 4th place in L. So, even with elite pitching, you going to surrender at least 3 or 4 points. On the other hand batting is possible to max out. This suggests that elite hitting is a better route than elite pitching, all things equal. Of course, all things aren't equal, and you have to weigh out how the best hitters and pitchers are distributed.

So why bother with this post? I think that it's useful to frame how you plan out a season, so that you know have a better idea as to what moves you forward, and what does not. And it also helps you frame more specific strategies, which we'll talk about down the road.

-Chairman (aka O.N. Thugs)

Sunday, April 20, 2008

Old Balls

Okay. So, I get mocked for trotting old players out there year after year in baseball. This year isn't as bad as usual. I've still got Griffey and Pedro on my team, and Troy Glaus turns 32 this year. But in the last couple years, I've had Griffey, Barry Bonds, Randy Johnson, Frank Thomas, Lou Brock, and Satchel Paige all put up good numbers for me.

Some folks like to take chances on rookies early in the draft, and will not draft old players. I've got a counter argument for the really old players (the guys who are 36, 37, 38+).

To start off, ask yourself who is likely to still be playing at that age? Really skilled players. The lesser players would have been run out of the league long ago. I believe in the overall statistics that show the normal career arc takes players skill upward until the age or 27/28, plateaus them until 32/33, starts them downward until 35, and then sends them off the cliff. Sometimes the plateau a bit shorter, and the cliff may come faster, or other small changes will come into play. But most players follow this sort of arc.

Obviously, HGH and the like can change things around (Brady Anderson, Luis Gonzalez, and Bret Boone are some examples of drastic 1-year spikes). But even w/out chemical help, there is a reasonable logic that says that players who are still starting in their late 30's are worth drafting. Superstars are outliers, and it's likely that they have different career arcs.

In general, power, at the plate and on the mound seems to stay with some stars.

Obviously, Bonds has had a very different career arc. And if you look at Griffey, his injuries have been traumatic, not degenerative. So if he recovers, he comes back close to normal. Degenerative conditions (bad knees, bad back, etc.) stay with you in the day-to-day, and don't go away. But freak injuries (broken bones, ligament damage, etc.) can be recovered from with rehab, and players can come back as good as ever. Gary Sheffield still has his power at 39. Manny turns 36 this year, and has looked awesome, and looks like he could do this for the next 10 years.

Also, I'm convinced that there is a class of power pitchers that have a different career arc. Look at Unit, Schilling, and to some extent Smoltz. They learn to harness their stuff, and maybe recover from a Tommy John surgery, until they're about 28, and then they put things together (and keep throwing heat), and can plateau for a long time, and only when they hit their upper 30's, do they start to lose the heat, and go more with the forkball/splitter.

So what does this mean? I think that elite power hitters and power pitchers can be relied on later in their careers. I would be much more careful on players who relied on their agility or pure skill. Some exceptions that come to mind include Tony Gwynn, who could still slap singles all over the place, and Paul Molitor, who was still hitting very well at the end of this career. But guys like Wade Boggs, Robbie Alomar, and Ryne Sandberg definitely had the cliff pop up on them. So did slightly lesser players like Carlos Baerga. These were all guys who relied on skill at the plate. Big boppers who had patience at the plate seem to be able to stretch out the career arc longer.

But, that said, I'd also be careful with guys who have degenerative conditions. Big Papi comes to mind. He could be like Mo Vaughn, whose injuries (plus weight) just caught up to him abruptly. Mark McGwire had a similar issue (even w/out the steroid accusations). Juan Gonzalez had steroid speculation, as well as a bad back. Albert Belle had the back issue, as well. Those issues never really get better, particularly for position players, who need to be out there every day. Pitchers can get around the back issues a little more easily.

-Chairman (aka O.N. Thugs)

Mama and Papa TMR

Yeah. So it turns out that Len Berry is one of the most influential marketing professors in the world, and we just honored him (along with 4 other professors) with the Paul D. Converse Award, which is only given out every 4 years. It's sort of a lifetime achievement thing. Of course, I don't really do much other than what I do in my research, so I had no idea who Len Berry was. But then I heard that Len Berry's son was Matthew Berry, aka The Talented Mr. Roto (TMR), of espn.com fame. Of course, I knew who TMR was. Somehow, I don't think that was surprising.

So, I ended up hanging out with Len and Nancy Berry a bit this weekend, chatting at dinner on both Friday and Saturday (a little research, and just chatting about life, and of course, fantasy sports, and how it's changed in the past 10 years with the movement of the Internet into the mainstream). They were great people, and were so proud of their son, of course.

It turned out that TMR started playing rotisserie baseball 24 years ago, at the age of 14. Back in the day, you added up stats by hand, probably week to week, and then mailed out hard copies to people. And since it was so time consuming, it was restricted to a niche audience. And if I had to guess, you didn't have to be particularly sophisticated to do well.

Now flash forward. Fantasy baseball had embraced some relatively advanced statistical analyses, information moves quickly. You get updates (and can change lineups) on a daily basis, and sometimes in real time (if you're willing to pay for it). Even the stats that are used have changed. While most roto leagues still go with the old school 5x5, many change up which 5 categories are used, and the very progressive UPL has gone to a 6x6 league, using slightly more SABRmetric-compatible stats like OBP and SLG. We still can't customize things enough to get things like adjusted OPS, or RC/27, and the like, and really get fielding stats worked in there. But we've found a happy medium.

Folks like TMR who got in early, and was innovative with the use of the internet early on, now have the luxury of talking about fantasy sports for a living. And you know what? More power to them. They were the trend setters who have helped fantasy get to where it is now. Are they the geniuses that they have to position themselves as? Maybe. Obviously, football is more or less a crapshoot. But I'd bet that finishing in the top 25% of a UPL roto league is just as hard as any other league that you'd come across, especially with people slowly catching up to the O.N. Thugs the last couple years. Maybe I can ask my new friends if they can get me into a league with their son, just to see how the UPL's reigning champ does against other "experts." Just FYI, last football season, I actually played in 2 other non-UPL fantasy football leagues (my only non-UPL leagues, since we've started), and somehow won both of them, and I'm guessing that our UPL members do well in their other leagues. And we've definitely diverged from what I wanted to talk about in this post... so getting things back on track...

What's become interesting is how, while many "male" institutions (e.g., barber shops, "Cheers" type-bars, hanging out in the garage, etc.) where guys would just hang have diminished, we have taken new-age institutions, like fantasy sports on the internet. I've noticed that with my friends, the ones who play fantasy sports are the ones that I keep in touch with most regularly. Those who don't? Sporadic, at best. People are busier with work, and planning out weekends well in advance are the norm. The few minutes a day that you use to check your lineup, send a mocking e-mail or message board post, and have time for dudes being dudes (albeit online) seem to be more valuable than ever.

So, here's to the internet, fantasy sports, and to dudes being dudes.

-Chairman, aka O.N. Thugs

Friday, April 18, 2008

Fighting Blind: Or How I Learned to Love (Fantasy) Sports

It shouldn't be a surprise to anyone in the UPL leagues that I have no idea what I'm doing. Its fine, most of the people playing fantasy sports can't really claim to know what they're doing either. What sets me apart is that I'm actually using fantasy sports to learn how the actual sport works.

Roland has been telling me for years that I needed to learn about sports. Mostly because he was tired of looking at the blank stare on my face while he gushed out about bad calls and bad choices that meant absolutely nothing to me. But he was also looking out for me in a way, because he was tired of me being useless in conversation and at that point in my life so was I. But I'm a lazy punk and just didn't have it in me to follow sports on the day-to-day basis - I needed something to be working towards.

So when the opportunity arose to jump in on the UPL baseball league last summer, I jumped on it. And hey, it turned out to be a great thing! I was able to carry on a conversation about sports! And I gave enough of a shit to keep the conversation going. Then the opportunity came to jump in on the UPL football league. I did some research, but still didn't understand the funciton of the Tight End well enough to realize that I probably didn't need to draft two of them early. Oops. And yeah, Vince Young as my Quarterback? Utter failure there.

Then somehow I won the fantasy football league, thwarting a Roland Slam.

I have no idea what I'm doing, for the most part.

But I might just be figuring it out.

Monday, April 14, 2008

M-V-P! M-V-P!

Okay. We're going to switch gears real quick and talk a little bit about basketball. While there's a real-life debate about who the MVP, the question of who the UPL MVP is just as pressing (at least, in our little world).

Now, if you follow the voting criteria that is most commonly use in real-life, you'd go with the best player on the best team, if that player is having an MVP-type season. If no one on the best team stands out, then you go to someone who has had a spectacular season, with some adjustment for team success. This year, the O.N. Thugs (please hold the applause until the end) have been on cruise control for the last 25% of the season, so the traditional vote could go to Steve Nash, Deron Williams, Paul Pierce, or Hedo Turkoglu.

Nash/Deron are 17/11 and 19/10.5, respectively. Both shoot over 50% from the field. Deron's 80% from the line, and Nash is 90%. Nash gets more 3's and a few more rebounds. Deron gets more steals and blocks, and both are over 3.0 A/T. Two very solid seasons.

Interesting, Turkoglu and Pierce have very, very similar stats, and have played similar roles for their teams. It's almost eerie, actually. Pierce/Turkoglu are 20/5/4.5 and 20/6/5, respectively, and are both right around 45% from the field and 83% from the line. Pierce gets a few more steals and blocks, and Turkoglu gets a few more rebounds and assists. Even their A/T's are just a touch under 1.65.

But this year, it would seem odd to have one of those guys as the UPL MVP, since a) they would split the vote, and more importantly, b), none of them are clear-cut top 5 (or even top 10, and perhaps even top 15) players.

This season, the real-life MVP talk has revolved around Kobe, CP3, KG, and LeBron. There have also been some minor rumblings for T-Mac, Amare, Manu, and others, which seems somewhat misguided this year. However, if Amare plays for a full season like he has since Shaq came over in the trade, he'll be right up there in the MVP discussion, since he'll be something like 30 and 10, on 60% shooting, and over 80% from the line. So what about in the UPL? We'll start with the same players, and take a closer look. And just for kicks, we'll put in Marcus Camby, though we won't really discuss him until the end.

For reference, we'll need some baseline stats from the league.


GP FG% FT% 3PM PTS
2nd Place 81 0.479 0.805 842 14320
Median 81 0.4675 0.7775 723 11922
Kobe 81 0.460 0.838 149 2303
CP3 78 0.485 0.851 89 1642
LeBron 74 0.483 0.715 112 2223
KG 70 0.540 0.801 0 1329
Camby 78 0.451 0.708 6 717


OREB REB AST STL BLK A/T
2nd Place 1331 5271 3117 921 639 1.870
Median 1239.5 4739.5 2570 781.5 549.5 1.695
Kobe 93 514 436 150 40 1.710
CP3 64 314 903 213 3 4.631
LeBron 132 588 534 136 80 2.136
KG 135 651 243 98 86 1.761
Camby 229 1029 258 84 241 2.186

Now, when you get into the discussion, we should look at the individual impacts, so for all cumulative stats, you can divide the team numbers by 10, since we have 10 starting positions. Note that this is not quite the entire season (probably based on an average of 81 games played, not 82), so you really should weight everything by the number of games played, but this is close enough for this discussion. Now, we can get into the difference, compared to an average starter that each player contributes.


GP FG% FT% 3PM PTS
Median/10 81 0.468 0.778 72.3 1192.2
Kobe 0 -0.00075 0.00605 76.7 1110.8
CP3 -3 0.00175 0.00735 16.7 449.8
LeBron -7 0.00155 -0.00625 39.7 1030.8
KG -11 0.00725 0.00235 -72.3 136.8
Camby -3 -0.00165 -0.00695 -66.3 -475.2


OREB REB AST STL BLK A/T
Median/10 123.95 473.95 257 78.15 54.95 1.695
Kobe -30.95 40.05 179 71.85 -14.95 0.0015
CP3 -59.95 -159.95 646 134.85 -51.95 0.2936
LeBron 8.05 114.05 277 57.85 25.05 0.0441
KG 11.05 177.05 -14 19.85 31.05 0.0066
Camby 105.05 555.05 1 5.85 186.05 0.0491

Okay. Now we're talking. First of all, this lets you see what each players adds, compared an average starting player on an average team, for each category. I'm not using position-specific numbers, so this is a bit general, and can be refined in a number of ways. Where things get really interesting is with the magnitude of difference in some categories. When you have a deficiency in a category, you have to rely on specialists. Having players that contribute heavily to a category such that you don't have to rely on specialists makes life much easier. These tables show the number of average number of players that each player's "excess" makes up for in each category. The first column is just the sum of all the numbers, and doesn't carry a lot of meaning, at a theoretical level.


Total FG% FT% 3PM PTS
Median/10 0 0.468 0.778 72.3 1192.2
Kobe 3.171 - - 1.0609 0.9317
CP3 3.081 - - 0.2310 0.3773
LeBron 3.993 - - 0.5491 0.8646
KG 0.342 - - -1.0000 0.1147
Camby 4.168 - - -0.9170 -0.3986


OREB REB AST STL BLK A/T
Median/10 123.95 473.95 257 78.15 54.95 1.695
Kobe -0.2497 0.0845 0.6965 0.9194 -0.2721 -
CP3 -0.4837 -0.3375 2.5136 1.7255 -0.9454 -
LeBron 0.0649 0.2406 1.0778 0.7402 0.4559 -
KG 0.0891 0.3736 -0.0545 0.2540 0.5651 -
Camby 0.8475 1.1711 0.0039 0.0749 3.3858 -

Look at scoring. Kobe and LeBron score so well that it's like having an additional player. What's amazing is that Kobe's 3PM are of the same magnitude. What does this mean? If you have Kobe, you can pick up a player that doesn't score at all, and won't lose much ground to the rest of the league, and may even pick up ground in 3PM. With rebounding, you see that KG is worth about 1/11th of a player in OREB, and about 3/8ths of a player in REB. Having KG lets you have weaker rebounders around you. LeBron also helps with rebounding, though he isn't strong as KG (1/15th and 1/4th of a player for OREB and REB, respectively). Moving to AST and STL, you see where CP3 really shines. With CP3, you can have 2.5 players w/ no assists, and still be in reasonable shape, and about 1.7 players w/ no steals. LeBron and Kobe are both good w/ AST and STL, as well.

At this point, I think that we can take KG out of the race, which isn't particularly surprising, espcially given that he's missed a number of games. And LeBron's numbers seem to indicate that he's superior to Kobe and CP3, we really need to look at the rate stats. First, you don't see much change in FG%, save for KG . Also, note that the FT% differences are a bit misleading, since you don't know the number of attempts. Relative to the median, Kobe actually has a greater impact on FT% than CP3, because he gets to the line 9 times a game, compared to 5 times a game for CP3. On the flip side, LeBron's FT penalty is actually greater than this measure indicates, since he's getting to the line 10.3 times per game. LeBron's FT% will penalize a team. The -0.625% that he shoots at, compared to average UPL starters, is probably more like a 1% penalty, given the high number of attempts that he gets. What does 1% less at the charity stripe get you? 1-2 points in league standings.

Using a similar argument, CP3's A/T ratio is actually a bit understated because it's weighted so much more from his high assist numbers. His benefit of .2936 is huge. If you take CP3 off of Westy's team, and replaced him with an average UPL starter, the team's A/T goes from 1.87 (11 points) to about 1.53 (5 points), and if you replaced CP3 with a PG w/ a 2.0 A/T and a relatively high number of assists, then you'd be looking at around 1.59 (6 points). CP3 was worth about 5 points in the league standings.

So at the end of the day, who was the UPL MVP? LeBron is beneficial in every single category, save FT%, which is sort of amazing to think about. And the way that he and Kobe scored realy lets their owners have flexibility in picking up specialists to round out their team. Kobe hurts you in OREB and BLK, not surprising for a SG, and every so slightly in FG%, again not surprising for a volume shooter, and actually helps you with REB, which is somewhat surprising, and his 3-point shooting is a huge factor. CP3 was dominating in both AST and A/T, and his steals (which weren't quite as hard to get as 3PM this year) really set the tone.

I think that LeBron and CP3 are neck and neck, with Kobe trailing ever so slightly, followed by Camby (though you can make a strong case for Camby, whose numbers in hard-to-get categories, i.e., BLK, OREB, STL, more than offset his poor shooting and scoring, though he runs into even more problems w/ his shooting %, since he's bad both from the field and from the line). So who's the MVP? One way to look at it is who would you draft first, if you knew the stats were going to work out this way? Personally, I would draft LeBron first, followed by Kobe, and then CP3 and Camby. Why? It's easier to craft a team with you don't have any particular holes to fill. LeBron and Kobe fit that bill, whereas CP3 requires that you be on the look out for rebounding and blocks pretty early on, and Camby requires that you find scoring and shooting. If you start a team with LeBron or Kobe, you will end up with smaller holes to fill, which is always an easier proposition that filling a big void.

So, this was a simple way to look at a pretty complex problem. The fun part for me is that last year, me and C-Lauff made a pre-draft trade, swapping our positions in the 1st and 2nd rounds. I got Kobe, and C-Lauff got CP3. Kobe was awesome, and CP3 was injured. This year, I was deliberating between CP3 and Steve Nash in the 1st round, and I went with the "safer" choice. I should have remembered that any player that is picked up the year after C-Lauff has them becomes incredible :-)

In any case, the leap that CP3 made this year was phenomenal, and he should be in the mix for NBA Most Improved Player, if you take that term literally. For the UPL, I think that LeBron (and maybe even Kobe, depending on your preference in designing a team) rank ahead of him, but it's close.

But MVP? Screw it. I'm going with Paul Pierce. Best player on the best team, which just happens to be mine :-)

-Chairman (aka O.N. Thugs)

Wednesday, April 2, 2008

Vantage Point

So why in the world would I not be 100% gung-ho over a chance to get a future HOF player like Albert Pujols? It's a matter of context.

Take a look at these numbers:

Scenario Runs HR RBI SB OBP SLG
Expect-Konerko 962 250 979 50 0.378 0.502
Low - Konerko 862 234 878 35 0.366 0.482
High - Konerko 1012 264 1020 85 0.384 0.512







Expect - Pujols 990 258 992 50 0.383 0.510
Low - Pujols 890 235 891 35 0.371 0.490
High - Pujols 1045 275 1070 85 0.389 0.520







2007 2nd 1008 237 1003 217 0.366 0.482
2007 Median 897 220 875 115 0.359 0.472
2008 Leader 968 236 963 213 0.364 0.481
2008 Median 843 207 823 109 0.355 0.465

Note that 2008 Leader and Median stats are discounted because of the increase from 12 teams, from 11 in 2007.

What you'll notice is that my team is slow. Real slow. I probably need to address that issue at some point. I'm not stealing any bases, w/ or w/out Pujols.

But more important to this discussion, you'll notice is that w/ Konerko, I was planning on doing pretty well on offense. The lines for expected values represent slightly conservative expectations. But the net result is that my team can mash, which is expected when you have a bunch of high-OBP power hitters (e.g., Teixeira, Utley, Aramis Ramirez, Dunn, Griffey, Burrell, and Konerko/Pujols). Additionally, my lineup also has a nice lefty/righty platoon situation with Chris Duncan and Troy Glaus, both playing for the Cards. So my projects really could be a little more aggressive, since those two are on the same team, I can maximize that platoon. And I've still got lottery tickets in Jason Giambi and Nick Johnson (more slow, high OBP, power sorts).

Now, my pitching is a completely different story. My bullpen should be good. I've got 2 legit closers in Joe Nathan and Francisco Cordero, and 2 potentially very good ones (depending on injury) in B.J. Ryan and Brad Lidge. You roll the dice there, anyway. But the problem is that my starting pitching is problematic.

My one reliable starter is Harang. After that? Pedro coming off injury (and leaving due to injury yesterday). Oliver Perez, who has had 2 good seasons and 3 terrible ones that took him out of the majors. Andrew Miller and the new look, 70-win Marlins. Edison Volquez, a 25-year old rookie pitching in one of the most hitter friendly parks in baseball. And some dude named Jair Jurrens (who doesn't even have a picture on the Yahoo! website - so I have no clue what he looks like). I've already fired Barry Zito. If you have Brett Myers at his 05/06 average as a starter, you expect something like 13-8, 200K in 210 IP, 3.81 ERA and 1.25 WHIP. That would stabilize my starting pitching quite a bit, and let me be more selective about when I started my unproven pitchers.

Overall, I think that I solidified my offense a little bit, but left my pitching staff in a somewhat precarious position. But, what I explained to C-Lauff was that I'd always have a nagging feeling if I turned down this trade, that I'd be afraid of being the Portland Trail Blazers passing on MJ because they already had Clyde Drexler...

...which leaves me wondering whether Jair Jurrens is black, white, brown, yellow, blue, or green.

-Chairman, aka O.N. Thugs

Tuesday, April 1, 2008

Starting Off With a "Wait... What?!?"

The season just started and people are ready to kill me.
I don't necessarily blame them. I mean, who trades off a first round pick before the year even starts?

The Jimmy Dix Longballs.

While a certain level of doubt might always exist during a trade, what surprised me was finding out that Chairman had his own doubts about the offer. My doubt came about once I admitted that I let a homeristic man-crush with a pitching upgrade on the side sway me into trading off one of the most powerful and effective hitters of the decade.

It was a balance of risk and reward - I could be getting two average guys for a hero, but the hero's arm might fall off at any point in the season. I chose to go for reliability at lower reward than a higher risk / higher reward situation. Or, as illustrated using their 2007 stats:


H/AB AVG R HR RBI SB OBP SLG
Pujols 185/565 0.327 99 32 103 2 0.429 0.568
Konerko 142/549 0.258 71 31 90 0 0.351 0.49
Loss
0.069 28 1 13 2 0.078 0.078


IP
W L SV K ERA WHIP
Myers 68.2 5 7 21 83 4.33 1.28

I still cringe a little bit whenever I look at the disparity of runs and on base percentage between Konerko and Pujols. But seeing the extra 83 strikeouts (at a rate of 1.227 K's / IP) and potential for wins and saves I felt a little better. If Myers were to become the closer for Philly - which he might be again after a medicre opening day start that was blown up by Tom Gordon - then the value of this trade leans in my favor. Was the numbers loss worth it?

It will always depend on Pujols. If his arm falls off then this becomes the trade of the year for just about everyone other than the ON Thugs.

-CJ

League Rules

Our leagues are a little different from traditional fantasy leagues, so a little bit of info can help frame any discussion that we have here. All of this is sort of mundane, so I wouldn't advise reading this. Instead, just refer back, in case you see a strange argument down the road.

One thing that we tried to do w/ the UPL leagues from the start was to make the game more balanced, trying to minimize luck as a factor. Obviously, you can't eliminate luck completely, but you can change things around so that luck is reduced.

For baseball, we originally started with a cumulative points league for the season. Baseball is the one sport where statistics are relatively well understood, and we wanted a game that reflected the long haul. A few of us had played on the old SmallWorld fantasy site (I'm not sure if they even exist anymore), so we were familiar with this method of accumulating points. The problem is that teams that fell behind would just quit on the league, which didn't make things fun at all. We also tried this for basketball, as well. Eventually, we went to a rotisserie-style league for both basketball and baseball. This let you take advantage of the long-haul mentality that characterize both sports, but still have a format where small differences matter, and no one's completely out of it until pretty far in the season.

Right off the bat, we used a 6x6 system in baseball, using a mix of traditional stats and the rate stats available on the Yahoo! site that we used. The result was that we used R, HR, RBI, SB, OBP, and SLG for our offensive categories, and W, L, K, SV, ERA, and WHIP for our pitching categories. We also went with deep rosters, going with 10 starting offensive positions (2 UTIL slots), 7 starting pitching positions (1 SP, 1 RP, and 5 P), and 22-man rosters, w/ 2 DL slots. We go the full 162 games on offense, and allow 1400 innings pitched. This league isn't built for casual play, since we tend to have at least 10 teams (12 this year), so managers are looking at 3rd and 4th starters, and maybe even set-up men for their pitching staff, and trying to round out rosters with guys who you normally don't see in shallower fantasy leagues.

Similarly, in basketball, we went more categories than you normally see: FG%, FT%, 3FG, PTS, OReb, Reb, AST, STL, BLK, A/TO. Essentially, you have steals and blocks standing along, and then you see overlaps between DReb and Reb, AST and A/TO, and in the scoring categories. So, you can see the give and take that often comes up. We also run deep rosters here, going to 14 man rosters (since the NBA did away with the Injured List a couple years ago), and starting 10 players (PG, SG, G, SF, PF, F, C, C, UTIL, UTIL). Again, you see managers having to make a number of pick-ups that you often don't see in shallower leagues.

With football, it's hard to completely remove luck, since you're going head-to-head. But, even there, we've tried to make things a little more balanced. First of all, we use fractional scoring. It mystifies me why some online leagues still don't use fractional scoring. Why should 19 yards be scored the same as 11 yards? Maybe you can make the case that it's easier to calculate scores, but when the computer is doing the calculation for you, that's just dumb. We also use bigger lineups. We start QB, RB, RB, WR, WR, TE, RB/WR, WR/TE, K, DEF, D, D, and have 16 man rosters.

We also play around with the scoring. You can't get around assigning 6 points for a TD, so we did that for all TD, including passing TD's. This increased the value of QB's in our league, for sure. But more importantly, what we did early on was to increase the value of yardage. Back in the day, the standard scoring used to be 20 rushing/receiving yards per point and 50 passing yards per point. We add on special teams stats, by rewarding kickoff and punt returns at 20yds/point. And started off with 10 yds/point for rushing/receiving and 25 yds/point for passing. Most leagues have changed to this method the last couple years (though we've had zero influence on this). Where we do change things around is by giving points for carries, receptions, and completions (and penalize for incomplete passes). We give 0.2 points per carry, 0.75 points per catch, and 1 point for each completion (and -0.75 for each incomplete pass). What this does is try to reflect the value of what happens between the red zones in a real game. We also penalize turnovers pretty heavily. Each turnover is worth 4 points, so an interception or a fumble lost can be costly. We've also added 2 individual defensive players the last couple years, which has been pretty interesting, actually. In this league, defense and special teams matter. The net result is that in our football leagues, we have a number of ways to win. Not everyone just goes RB, RB early. And WR is a huge factor, since giving points for receptions can really balance things out. That said it's still a football league, so luck matters.

Anyway, if you have survived reading to this point, you should probably ask yourself why.

-Chairman, aka O.N. Thugs